Electronic Game and Simulation Design (A.A.S.)

Purpose

The Electronic Game and Simulation Design program prepares graduates for employment as entry-level game designers, quality assurance testers or level designers for the electronic game/simulation development industry.

Program Objectives

A graduate should be able to:

  • plan, develop and produce working prototypes of electronic games/simulations that demonstrate the design elements for the particular game/simulation.
  • develop electronic games/simulations using industry standard software tools and game design principles.
  • demonstrate professional interpersonal skills and attitudes.
  • work and communicate effectively with others in a team development environment.
  • demonstrate the basic knowledge and skills needed to continue the educational process toward more advanced training leading to career advancement.

Curriculum

Semester I

ENG 101

English Composition I

3 Credits

MAT 115, 116, 161, 162, 170

Elective Mathematics

3 Credits

CIS 111

Computer Sci I: Programming/Concepts

3 Credits

COM 101

Intro to Media Communication

3 Credits

CIS 176
(15 Credit Hours)

Electronic Game/Simulation Design 1

3 Credits

Semester II

ENG 102

English Composition II

3 Credits

COM 103

Intro to Video Production Equip

2 Credits

COM 180

Applied Media I

1 Credit

CIS 111B

Computer Sci. II: Object-Oriented Programming

3 Credits

CIS 177

Electronic Game/Simulation Design 2

3 Credits

PHY 121
(16 Credit Hours)

General Physics I

4 Credits

Semester III

CIS 235

Object-Oriented Programming in C++

3 Credits

SPC 110 or 230

Fundamentals of Speech or Intro to Busi/Professional Communication

3 Credits

CIS 276

Electronic Game/Simulation Design 3

3 Credits

CIS 277

Electronic Game/Simulation Design 4

3 Credits

COM 104

Intro to Audio Production Equip

2 Credits

COM 181

Applied Media II

1 Credit

COM 120
(17 Credit Hours)

Scriptwriting

2 Credits

Semester IV

Art or Creative Writing

Elective

3 Credits

HIS

Elective History of West Civ

3 Credits

ECO 110 or 121

Elements of Economics or Macroeconomics

3 Credits

CIS 278

Electronic Game/Simulation Design 5

4 Credits

COM 280

Media Production Workshop

1 Credit

ESW
(16 Credit Hours)

Elective Physical Education

2 Credits

TOTAL SEMESTER HOURS CREDIT: 64