Electronic Game and Simulation Design AAS

Effective with the Fall 2016 Semester, this program is no longer available. It is being replaced by the new Interactive Media program. Please consult an advisor at This email address is being protected from spambots. You need JavaScript enabled to view it. for more information. 

Important COM Course Changes 

The Electronic Game and Simulation Design program prepares graduates for employment as entry-level game designers, quality assurance testers or level designers for the electronic game and simulation development industry.

Program Outcomes

A graduate should be able to:

  • plan, develop, and produce working prototypes of electronic games and simulations that demonstrate the design elements for the particular game or simulation.
  • develop electronic games and simulations using industry standard software tools and game design principles.
  • demonstrate professional interpersonal skills and attitudes.
  • work and communicate effectively with others in a team development environment.
  • demonstrate the basic knowledge and skills needed to continue the educational process toward more advanced training leading to career advancement.

Curriculum

First Semester

ENG 101 English Composition I 3
MAT 161 Precalculus I 4
CIS 111 Computer Sci I: Programming/Concepts 3
COM 100 Mass Media and Society 2
COM 160 Media Literacy Workshop 1
CIS 176
(16 Credit Hours)
Electronic Game/Simulation Design 1 3

Second Semester

COM 101 Survey of Mass Media Industries in U.S. 2
COM 161 Media Industries Workshop 1
CIS 111B Computer Sci. II: Object-Oriented Programming 3
CIS 177 Electronic Game/Simulation Design 2 3
PHY 121
(13 Credit Hours)
General Physics I 4

Third Semester

CIS 235 Object-Oriented Programming in C++ 3
or CIS 112 Data Structures and Algorithms  
CIS 276 Electronic Game/Simulation Design 3 3
CIS 277 Electronic Game/Simulation Design 4 3
THA 105 Introduction to Acting 3
COM 120 Introduction to Scriptwriting 2
COM 121
(15 Credit Hours)
Introductory Scriptwriting Workshop 1

Fourth Semester

Elective Core Goal 10: Exercise and Health Sciences 3
Elective Core Goal 6: Intellectual Heritage 3
ECO 110 Elements of Economics or 3
or ECO 121 Macroeconomics  
CIS 278 Electronic Game/Simulation Design 5 4
Elective COM 103 or COM 104 2
Elective
(16 Credit Hours)
COM 163 or COM 164 1

TOTAL SEMESTER HOURS CREDIT: 60

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