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Electronic Game and Simulation Design AAS

Purpose

The Electronic Game and Simulation Design program prepares graduates for employment as entry-level game designers, quality assurance testers or level designers for the electronic game and simulation development industry.

Program Outcomes

A graduate should be able to:

  • Plan, develop, and produce working prototypes of electronic games and simulations that demonstrate the design elements for the particular game or simulation.
  • Develop electronic games and simulations using industry standard software tools and game design principles.
  • Demonstrate professional interpersonal skills and attitudes.
  • Work and communicate effectively with others in a team development environment.
  • Demonstrate the basic knowledge and skills needed to continue the educational process toward more advanced training leading to career advancement.

Curriculum

Semester I

ENG 101  English Composition I  3
MAT 161 Precalculus I  4
CIS 111  Computer Sci I: Programming/Concepts  3
COM 100  Mass Media and Society 2
COM 160 Media Literacy Workshop 1
CIS 176  Electronic Game/Simulation Design 1  3
(16 Credit Hours)
 

Semester II

COM 101 Survey of Mass Media Industries in U.S. 2
COM 161  Media Industries Workshop 1
CIS 111B  Computer Sci. II: Object-Oriented Programming  3
CIS 177  Electronic Game/Simulation Design 2  3
PHY 121  General Physics I  4
ENG 102  English Composition II 3
(16 Credit Hours)  
 

Semester III

CIS 235  Object-Oriented Programming in C++  3
  or CIS 112 Data Structures & Algorithms
CIS 276  Electronic Game/Simulation Design 3  3
CIS 277  Electronic Game/Simulation Design 4  3
COM 105 Introduction to Acting 3
COM 120 Introduction to Scriptwriting 2
COM 121 Introductory Scriptwriting Workshop 1
(15 Credit Hours)  
 

Semester IV

ESW  Exercise Science and Wellness  2  
HIS Elective  History of Western Civ  3
ECO 110  Elements of Economics or 
   or 121  Macroeconomics  3
CIS 278  Electronic Game/Simulation Design 5  4
COM Elective COM 103 or COM 104 2
COM Elective COM 163 or COM 164 1
(15 Credit Hours)  

TOTAL SEMESTER HOURS CREDIT: 62

Academic Advising

Professional academic advisors are available to assist you with your academic advising needs. Advising services are available for all full time and part time students. Email advising@mc3.edu

 
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Electronic Game and Simulation Design
Electronic Game and Simulation Design

Our Electronic Game and Simulation Design program covers everything you'll need to join the industry, including theory, hands-on practice, and portfolio production.