Technology and Learning Conference
Technology Conference Threads
- Teaching and Learning
- Examining the role and function of educational technology in the 21st century
- Evaluating the impact of technology on student learning
- Using computer-assisted and multimedia instruction
- Game-based learning
- The use of computer and video games for learning
- Impact of digital games in education
- Digital game-based learning
- Student Success and Support Services
- Admissions
- Registration
- Enrollment management
- Orientation
- Reporting
- Security and Identity Management
- Privacy issues
- Cyber awareness
- Practicing safe computing
- Library
- Using technology to teach information literacy
- E-reserves, copyright, etc.
- Management, support and upgrading technology in libraries
- Using technology for assessment in libraries
- Other library and technology-related topics
- Emerging Technology
- Handheld computing appliances—gizmos and gadgets to aid learning
- Podcasting
- Text Messaging
- Internet2
- Virtual Worlds such as Second Life
- E-Learning
- New Approaches to Course Delivery Methods (online or hybrid)
- Quality Course Design
- Demonstration of Best Practices
- Interactive Technologies to Engage and Build Community Among Learners
- Classroom Assessment Techniques for e-Learning
Session Types
- Forum Sessions (50 minutes)
- PowerPoint presentations
- Lecture-type
- Hands-On Lab Sessions (2 hours)
- Software training
- Creating multimedia
- Roundtable Discussion (50 minutes)
- Staying on the cutting edge of change
- Strategies for encouraging the use of technology
- Technology in the high school
- Poster Sessions (50 minutes)
