Game Design Practice and Theory (CIS 176)

This course introduces the fundamental techniques, concepts, and vocabulary of electronic game and simulation development. Students will explore the historical, social, and cultural effects of electronic games while applying modern game design and development methodologies and principles to create their own game.

Prerequisites

The following courses must be taken prior to this course
ENG 010A - Basic Writing or ENG 011 - Basic Writing II or ESL 011 - Basic Writing II with a minimum grade of C
REA 011 - Fundamentals of College Reading or REA 017 - Vocabulary and Reading Comprehension Development II with a minimum grade of C
MAT 011 - Beginning Algebra or MAT 011B - Beginning Algebra with Review of Arithmetic
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